Where to Start!?

If you’re new to listening to actual play podcasts here’s a handy dandy page on where to start.

Ire of the Storm

Ire of the Storm is the first season of our podcast. It includes us playing through the Ire of the Storm module written by Thurston Hillman. It also includes 1 Halloween episode and 2 “Behind the Adventure” episodes where we answers listener’s questions.

Pridon’s Hearth is Sargava’s newest colony, pushing the country’s borders further south than ever before and attracting treasure-hunters, fortune-seekers, and troubled souls hoping for a fresh start. But unnaturally powerful storms rock the tiny settlement just as the local lizardfolk tribe declares war on the colonists within. Are these threats somehow related? What became of the heretical cult of Gozreh that journeyed to the region a century ago, and do its corrupt teachings hold the key to calming the growing hurricane? Can the heroes protect the growing community from raging tempests and hostile monsters alike? And what role does the shadowy Aspis Consortium play in these recent dangers? These challenges and more await heroes willing to face down the Ire of the Storm!

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Into the Unknown

Into the Unknown is our second season. It includes our shortest season of just 5 episodes. We play through the Starfinder Society Quest, Into the Unknown, and is our first time playing the Starfinder system. It’s also free to download so you can play it with your friends too!

When a mysterious visitor comes to Absalom Station selling items belonging to a lost Starfinder, the Starfinder Society takes note. The PCs are dispatched to discover out how the recent arrival found these items, leading them on a series of quests beyond the Pact Worlds and into the stars.

Start at episode 1 which can be found here:

Dead Suns

Our Dead Suns campaign is our third season. This will probably be our longest season because we are playing a six book adventure path and have no plans on doing another six book adventure path. Season 3 also includes a one shot adventure DM’d by Alex, a Halloween episode, Christmas episode, and a one shot adventure DM’d by Kevin. Dead Suns is the first adventure path written for the Starfinder system.

In the Dead Suns Adventure Path, the players take on the roles of members of the Starfinder Society, a loose association of scholars and adventurers who travel the galaxy uncovering the secrets of the past. When a fragment of an ancient alien superweapon surfaces in the depths of hyperspace, its discovery sets off a race to find the extraterrestrial doomsday device. Hopping from planet to planet in both the civilized Pact Worlds and beyond, the heroes must contend with both the undead Corpse Fleet and the nihilistic Cult of the Devourer, each of which seeks to acquire the alien artifact for its own purposes. Can the heroes find and destroy the superweapon before their enemies seize control of it, or will the Pact Worlds’ sun go dark and cold, a harbinger of dead suns across the galaxy?

If you want to get started on this epic tale, start here:

One Shots

Our fourth season includes a number of Starfinder one shots with each one shot run by a different member of the podcast. Each one shot also includes a guest!

The members of the up-and-coming rock band Neon & Noqual are all set for the career-making opportunity to play at the Pact Worlds’ biggest concert venue! But when their rickety starbus breaks down with mere hours left in the journey, the musicians will have to pack up their instruments and hitch a ride or two through the asteroids of the Diaspora. Will the power of music help them get to the gig on time, or will they miss their shot at making it big?

Band on the Run

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The new crew members of the starship Roundabout think they are on a routine trip to the Diaspora when things go awry.

Rumble on the Roundabout

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Look, the plan couldn’t be simpler. Just rappel onto the roof of a speeding train filled with armed gangsters, somehow get inside, get the passcode that opens the cargo car off the chief of security without alerting their army of goons, locate and grab that crazy artifact everyone’s after, and then call your getaway pilot for an extraction before the train reaches its destination. Nothing could possibly go wrong.

The Great Grav Train Robbery

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A group of determined anti-establishment heroes seeks to broadcast the hidden secrets of a corrupt Veskarium consul to the galaxy! In order to achieve their goal, this ragtag team needs to infiltrate a nearby compound and hack into the mainframe to get the message out. Military patrols, technological defenses and magical creatures from other planes all stand in the way of this mission. However, even if the group succeeds, can they escape the consul’s inevitable reprisal?

System Takedown

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In the heart of Yosemite National Park, a child is discovered who hasn’t aged a day in 40 years. Agents are sent in to find out who he is and how he is still alive. Get ready for an operation that will push Delta Green’s agents to their limits in “Operation Fulminate.”

Operation Fulminate can be found in the Delta Green Handler’s Guide

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The Adventure Awaits Podcast Society Show

Our fifth season consists of us playing multiple Starfinder Society Scenarios with a multitude of guests and a One Page RPG!

When the Starfinder Society returns to the false moon of Salvation’s End, they discover a newly opened vault ripe for exploration. A group of Starfinders sent to delve this vault encounters a faulty system that produced clones of a single person to populate most of the vault. As their standard exploration mission devolves into absurdity, can the Starfinders uncover the source of the malfunction and save the vault’s residents before it’s too late?

Clone Batch Catastrophe

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The Starfinder Society pursues the dream visions of a Liavaran dreamer, seeking information lost in a time before the Gap. Three broken fragments form the key to a forgotten repository of knowledge hidden within the Pact Worlds. It’s up to the PCs to find these missing fragments and brave the dangerous reliquary to secure a new source of prescient knowledge for the Society.

Dreaming of the Future

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A Starfinder expedition’s dusty data from an orbital scan shows signs of active technology on a distant, war-ravaged planet. Following up on this old lead, the Society dispatches a team of Starfinder to investigate the far-off world. Between making first contact and exploring the ruins of a dead civilization, long-buried secrets of the past are ripe for discovery.

Yesteryear’s Truth

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You’re a bunch of raccoons, all trying to drive the same car, looking to make their names in the dangerous world of LA street racing. Driving is handled with a blind-bidding system that could see you all try to turn right at the same time and smash the car into a wall.

Crash Pandas

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The PCs take part in an investigation after an Absalom Station pawnbroker tries to sell the Starfinder Society a lethal biotech augmentation. The search leads into the depths of the station’s Freemarkets and into another investigation initiated by AbadarCorp. With rumors abound of mysterious disappearances near the Freemarkets and that those people using the augmentations are suffering from a mysterious illness, it falls to the PCs to piece together what’s going on. Where is this never-before-seen biotech coming from, and what happens when the augmented dead don’t stay dead?

The Half-Alive Streets

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Everyone across the galaxy enjoys the occasional diversion in a holographic amusement chamber, whether it’s relaxing on a sandy beach or taking part in an action-packed adventure on a war-torn battlefield from the safety of home. But what happens when the digital settings and inhabitants of these recreations come to life and threaten a group of innocent fun seekers?

Thanks to some inadvertently malicious code created by a proud game designer, such a calamitous event has occurred on a small moon hosting an entertainment expo! The building is slowly but surely being digitized while the game designer’s mind has been taken over by a comic-book villain. Only a group of newly recruited Starfinders can save the day!

The Starfinder Four vs. The Hardlight Harlequin

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